For this campaign all the PC's will be playing Warforged characters.
The premise of the game will be that you are working for the Lord of Blades in a variety of different roles as you progress in levels. I want you to think about everything you've ever read or heard about the Lord of Blades as propaganda generated by a variety of factions that exist in the world that are opposed to the advancement of Warforged culture.
Remember, in Eberron alignments are blurred. It's possible to meet an evil silver dragon, or a good vampire. The Lord of Blades is reported to be Lawful Evil in his stat block, but consider this as propaganda put forth from the Church of the Silver Flame, or from the Karnnathi government. You can create Lawful Good Paladins and Clerics of the Blade.
I would like to explore, with the aid of the PC's, what this new found freedom means to the Warforged. I haven't decided what the PC's will do post 4th level so I will be mediating discussions on a variety of topics. What happens if the Lord of Blades declares the Mournland as a new nation? What is the appropriate response to the Church of the Silver Flames attacks on Followers of the Lord of Blades? Is the Lord of Blades divine? Experience will be given out based on participation in these philosophical discussions.
Based on this please create your characters using either:
The Elite Array: 15, 14, 13, 12, 10, 8
or
Point Buy: 22 points
Q: Why so low? We usually use point buy 32?
A: Cause I don't want another overpowered munchkin game. I'm not going to make fights more difficult because I believe the characters are tougher. If the party is level 4, I'll make most encounters ECL 4.
Q: Any requirements/restrictions?
A: Common sense prevails. I think the party would benefit if at least one player is an artificer. (I think Neil is doing this). I would also like everyone to read chapter 1 of The Races of Eberron. Develop an opinion on the last war, and each character should have at least one craft skill with two ranks. The only exception would be is your characvter ends up with an Intellegence of 8, then you can have 1 rank in a craft skill as a minimum.
Q: What level are we starting at?
A: One. However I have enough planned to advance you to level two within the first night, so have a character sheet ready at level two.
Q: Any house rules for this campaign?
A: Clerics and Paladins of the Blade get access to repair spells as divine spells and do not get access to cure spells (wands of repair made by arcane casters are still considered arcane spells though).
Attacks of Opportunity will be per the players handbook.
I'd like to examine skirmish rules from the miniatures handbook to see if we can speed up combat.
Thats it for now.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment