Saturday, June 28, 2008

News

A slim figure slipped into the room quietly as not to disturb the man behind the desk too much with his entry.  The news he carried was bad enough, upsetting this man with a noisy entrance could make life even more miserable.  He slowly crossed the space between the door and the ornately carved and gilded darkwood desk.  He stood there a moment waiting for the man to put down the quill he was writing with, then politely cleared his throat when it appeared he hadn't been noticed.

"I heard you come in Cedric" said the man behind the desk.

"Yes, well." stammered the messenger. "I have news, mixed tidings that is m'Lord"

Cedric shifted uncomfortably and waited.

"Am I going to have to drag it out of you?" said the seated man not looking up from the parchment, anger creeping into his tone.

"Does m'Lord prefer the good tidings first," answered Cedric quickly "or the ba..."

"Seriously Cedric!  Do I look like I have time for games?"  He'd put down his quill and was now staring at the messenger.

"Whitehearth Sir!" Cedric replied averting his eyes to the richly carpeted floor.  "It's been located sir.  Whitehearth's been found"

The mans left eyebrow shot up. "Where?"

"The Mournlands sir"

His expression went from curiosity to vexation. "Cedric you are seriously trying my patience.  Of course the Mournlands.  WHERE in the Mournlands specifically?"

"About 35 miles east-north-east of the hamlet of Olkhaan, at the base of a hill.  I've not yet had time to draw up a proper map, but could have one in your hands before sundown."

"Yes, we'll need one."  The man stood up and moved from behind the desk to look out a window that overlooked the Dagger river over a mile below. "We've been looking for Whitehearth for the better part of 4 years now.  How was it found?"

"M'Lord, the Lady Elaydrin d'Cannith was able to fill us in on that.  Apparently a map of sorts exists at Rose Quarry.  She was somehow aware of this and the Lady was attempting to send a small band of of mercenaries to Whitehearth to recover some schema apparently lost there."

"Which mercenaries?  The adventurers that recovered the first schema?"

"The very ones M'Lord."

"Remind me what happened at the Broken Anvil."

Cedric paused.  This man never forgot.  What was he about?  "The team we hired tracked Elaydren to the Broken Anvil and confronted her there.  They were nearly interrupted by a band of Warforged that seemed to have some grudge against the adventurers.  The adventurers were overwhelmed and Lady d'Cannith was captured."

"What is known about these Warforged?"

"Very little, sir.  They left Sharn the next day bound for Rhukaan Draal."

The man stiffened at the window.

"What is the disposition of the adventurers?"

"Of four, two succumbed to their wounds, one is still recovering at the House Jorasco compound, and the last is staying somewhere in High Walls."

Turning from the window, the man moved to lean two fists on the desk.  "I should very much like to meet those two.  Tonight."

Thursday, June 26, 2008

New Direction

Ok Choices.


I have a couple directions we can go for the next few weeks so I'd like to poll you guys to see what you would be interested in doing.

Option A

Dungeon Crawl.  You've only uncovered the tip of the ice berg as Whitehearth is concerned.  What is behind the Yellow and Purple Keycharmed doors?  Now that Whitehearth is in the hands of the Lord of Blades, the lower levels need to be explored.

Option B

Mission Impossible style raid on the Tronlanport Shipyards.  The Lord of Blades realizes that elemental bound vehicles are going to be key in any future engagements.  He wants to get his hands on some airships but the greedy gnomes won't sell him any.  He needs the secrets of elemental binding that the Zil guard religiously stolen so he can begin building his own.

Option C

There are still thousands of Warforged that are held in Thrane and Karnnath as indentured servants.  Participate in a raid on one of these work camps to free some of the warforged from slavery.

Option D (Might still be a little low level for this but if none of the other options work for you)

The lands of Xen'drik contain many secrets.  The warforged were designed and built from some of the secrets found there and more and more wonderous things relating to the warforged are being discovered there.  The Lord of Blades will send you to Xen'drik to try and discover what secrets can be found 

Timeline - 24th June 08

3 Eyre

Evening
  • Explore Rose Quarry
  • Sneak into town from the North
  • Battle Glass Zombies
  • Battle in the Map room

4 Eyre

Midnight
  • Discover location of Whitehearth
1am
  • Negotiate with Fallon to take you to the edge of the Mournlands
6am
  • Enter Mournlands
10am
  • Defeat Skeletal wolves at battle site
3pm
  • Defeat Carcass Crab at site of large engagement
8pm
  • Find and enter Rose Quarry
  • Tome heads off to alert other Warforged of the discovery of Whitehearth


5 Eyre

8am
  • Leave Rose Quarry w/ Schema
  • Confront Emerald Claw

Misc Errata from Tuesday 24th of June

The module confused me as one of the rooms that is accessed via a orange keycharm is written as being accessed via a yellow keycharm.

There is actually only one orange keycharm that was found and you wouldn't have found any yellow or purple keycharms.

What this means to your characters is that there are 3 corridors your characters could not gain access to. 

Friday, May 30, 2008

Timeline - May 31

26 Therendor

4pm - Arrive Red Hammer Inn

7pm - Confront Angry Mob


27 Therendor

1am - Assault on the Rusty Anvil Inn

12 noon - Depart Sharn on Stormship for Rhukaan Draal


1 Eyre

Evening - Skeleton attack on Stormship


2 Eyre

11 am - Arrive Rhukaan Draal

11:30 am - Locate Failin

11:45 am - Defeat Bugbear ambush

11:50 am - Depart for Rose Quarry


3 Eyre

Twilight - Arrive Rose Quarry

Sunday, May 11, 2008

Preparedness

Preparedness

So as weeks go by I realize to do my job well requires being prepared.

I thought I was well prepared last week, however I realized as things went on that I could have been more prepared.

Mainly I thought to myself that it would have been awesome if I had made the macro's for initiative, attacks, and damage for each NPC ready, so that I didn't have to type "/roll d20+2" so many times.   So I've prepared that for this week.

I also should have been prepared for the conversation to go as it did.  I was hoping for a meaningful discussion of the warforged place in the world between the party and Blu.  However with the party typing responses it didn't have the "feel" of conversation so i cut it short.  Next time I'll demand people talk, even over each other, to simulate conversation.


Tuesday, May 6, 2008

The Backpack&Letter


The Backpack is a Heward's handy haversack, loaded with items

Center Pocket:

80 arrows
80 bolts
50 ft of silk rope
4 bedrolls
4 waterskins
3 days of trail rations for 4 breathers

Right Pocket:

1 everbright lantern
1 flint and steel
1 healer's kit
5 torches
3 sacks

Left Pocket

Letter from Lady Elaydren
3 vials of holy water
3 potions of cure light wounds
A tiny rod of blue metal, three inches in length, with a sapphire embedded at one end
1 pouch containing 150pp
1 casket containing 500gp
A letter of credit for House Lyrandar to cover passage to Rhukaan Draal.