Monday, April 21, 2008

Chuk

Chuk

Genderless Warforged Artificer 1
Chaotic Neutral
Representing Cary

Strength 8 (-1) Size: Medium
Dexterity 14 (+2) Height: 6' 7"
Constitution 10 (+0) Weight: 300 lb
Intelligence 15 (+2) Skin: Silvery
Wisdom 8 (-1) Eyes:
Charisma 12 (+1) Hair: None

Total Hit Points: 6

Speed: 30 feet

Armor Class: 14 = 10 +2 [dexterity] +2 [armor plating]

Touch AC: 12
Flat-footed: 12

Initiative modifier: +2 = +2 [dexterity]

Fortitude save: +0 = 0 [base]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +1 = 2 [base] -1 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]

Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.

Region of Origin: Mournland

Languages: Abyssal Common Infernal

Feats:
Point Blank Shot
Scribe Scroll [free to artificer]

Traits:
Action Points: 5 (this level)

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 1 = +1
Climb Str* -1 = -1
Concentration Con 0 = +0
Craft_1 Int 6 = +2 +4
Craft_2 Int 6 = +2 +4
Craft_3 Int 4 = +2 +2
Decipher Script Int 4 = +2 +2
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Info Cha 1 = +1
Heal Wis -1 = -1
Hide Dex* 2 = +2
Intimidate Cha 1 = +1
Jump Str* -1 = -1
Knowledge (arcana) Int 6 = +2 +4
Listen Wis -1 = -1
Move Silently Dex* 2 = +2
Perform_1 Cha 1 = +1
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis -1 = -1
Spellcraft Int 6 = +2 +4
Spot Wis -1 = -1
Survival Wis -1 = -1
Swim Str** -1 = -1
Use Magic Device Cha 5 = +1 +4
Use Rope Dex 2 = +2
* = check penalty for wearing armor

First-level Artificer infusions: 3 (2+1) per day

Warforged
+2 constitution, -2 wisdom, -2 charisma (already included)
Composite plating makes armor unusable, 5% arcane spell failure
Cannot heal damage naturally
Does not eat, sleep, breathe
25% chance to avoid criticals and sneaks
-1 to -9 hp, inert but not progressing to death
Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion
Slam for 1d4 bludgeoning

Artificer
New class per Eberron campaign setting
Artificers are entitled to bonus feats every 4 levels, included here.
See the campaign sourcebook for more on artificers.

Class HP rolled
Level 1: Artificer 6

Chuk's Equipment:
0 lb
_____
Weapons / Armor / Shield (from above)

Saturday, April 19, 2008

Bash

Bash


Male Personality Warforged Fighter 1
Lawful Neutral
Representing Jay

Strength 15 (+2)
Dexterity 13 (+1)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 8 (-1)
Charisma 6 (-2)
Size: Medium
Height: 6' 8"
Weight: 310 lb
Skin: Silvery
Eyes:
Hair: None

Total Hit Points: 15

Speed: 20 feet [adamantine]

Armor Class: 19 = 10 +1 [dexterity] +8 [adamantine plating]

    Touch AC: 11
    Flat-footed: 18

Initiative modifier: +4 = +1 [dexterity] +3 [warforged fighter option]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: -1 = 0 [base] -1 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Region of Origin: Mournland

Languages: Common Dwarven

Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Feats:

    Adamantine Body

Traits:

Action Points: 5 (this level)

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Balance Dex* 1 =
+1
Bluff Cha -2 =
-2
Climb Str* 4 =
+2
+2
Concentration Con 3 =
+3
Craft_1 Int 5 =
+1
+4
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha -2 =
-2
Disguise Cha -2 =
-2
Escape Artist Dex* 1 =
+1
Forgery Int 1 =
+1
Gather Information Cha -2 =
-2
Heal Wis -1 =
-1
Hide Dex* 1 =
+1
Intimidate Cha 2 =
-2
+4
Jump Str* -2 =
+2
+2 -6 [speed 20]
Listen Wis -1 =
-1
Move Silently Dex* 1 =
+1
Perform_1 Cha -2 =
-2
Perform_2 Cha -2 =
-2
Perform_3 Cha -2 =
-2
Perform_4 Cha -2 =
-2
Perform_5 Cha -2 =
-2
Ride Dex 1 =
+1
Search Int 1 =
+1
Sense Motive Wis -1 =
-1
Spot Wis -1 =
-1
Survival Wis -1 =
-1
Swim Str** 2 =
+2
Use Rope Dex 1 =
+1

* = check penalty for wearing armor

Warforged fighter racial substitution levels give d12 hit dice (included), plus intimidate as a class skill.

Warforged fighter racial substitution level 1 gives +3 on initiative (included) and +3 on saves vs fear. The cost is the normal fighter's first-level bonus feat.

Warforged

  • +2 constitution, -2 wisdom, -2 charisma (already included)
  • Composite plating makes armor unusable, 5% arcane spell failure
  • Cannot heal damage naturally
  • Does not eat, sleep, breathe
  • 25% chance to avoid criticals and sneaks
  • -1 to -9 hp, inert but not progressing to death
  • Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion
  • Slam for 1d4 bludgeoning
  • Adamantine body gives -5 armor penalty on certain skill checks.
Fighter

  • Bonus Feats (already included)

Class HP rolled
Level 1: Fighter 12

Bash's Equipment:

    11 lb
    3 lb
    2 lb
    2 lb

    4 lb
    5 lb
    1 lb

    1 lb
    _____
    29 lb
    Weapons / Armor / Shield (from above)
    Arrows (quiver of 20) x1
    Backpack
    Caltrops
    Flint and steel
    Grappling hook
    Rope (50', silk) x1
    Sacks x1
    Signal whistle
    Whetstone

    Total

Wednesday, April 16, 2008

Tuesday April 22nd

The official start to the campaign.

Starring

Jay Vandendool as Bash - Warforged Fighter
Cary Lee as ??? - Warforged Artificer

I can run the campaign with just two players.  With Adamantine body, Bash will be able to adsorb a lot of punishment, I might not even need to change the encounters I have set up.  I will however make some parts easier if needed.  Hypertext d20 has a good encounter level calculator so I should be able to keep things challenging without being ridiculous.

I purchased Forge of War and it's pretty fascinating.  One of the things it has suggestions for is "Flashback" adventures.  I'm going to assume Jay and Cary's characters have known each other along time.  So I hope they can work together to give me a skeleton backstory that we can flesh out over the coming months.

If anyone else wants in let me know. As always people can join the campaign anywhere along, we can come up with some explanation for the character to join. 


Friday, April 11, 2008

Warforged Undead?

From Derek:

Here’s one for the Blog. If I didn’t know better I’d swear Curtis wrote this question himself. Found this in the D&D FAQ on the Wizards of the Coast website.

 

Can a warforged be animated as or transformed into an undead?

 

A warforged isn’t immune to necromancy effects, so it can be animated as or transformed into an undead, as long as the effect, template, or monster description doesn’t otherwise bar it. For example, only humanoids and monstrous humanoids can become vampire spawn (according to the vampire’s create spawn special attack), so a warforged couldn’t become a vampire spawn. Another example: The zombie template states that it “can be added to any corporeal creature… that has a skeletal system.” (MM 265) A warforged is certainly a corporeal creature, but it doesn’t seem like a warforged has a skeletal system, so it couldn’t be animated as a zombie.

 

Derek J Myers

Wednesday, April 9, 2008

Tuesday April 15th

There seems to be enough interest to try and run an online campaign.  Even if only as an experiment to see if the concept works.

As such, I will attempt to run the first game on Tuesday April 15th.  I'll have the server up and running hopefully around 7:00 pm, with the intention of starting the adventure around 8:00 pm.  I will be in attendance for the face-to-face game this Sunday so we can discuss any last minute questions people might have.

Let me know if you can/can't make it Tuesday the 15th by leaving a comment.  I believe Dave is out.

I was going to have the party go through random encounters before starting the main adventure, however, I'm thinking now I should just go onto the adventure.  Why waste time with random encounters simply to level the characters.  Move onto the brunt of the content right away.  

Should be interesting.


Sunday, April 6, 2008

Online Campaign?

As we've decided to go to Derek's Eberron campaign after the Reavenloft game,  Neil as suggested that possibly we could run a mid-week on-line game.

I'm game for this, but it depends on how many people can play.

I am available every tuesday night.  I have a pharmacist who works tuesday nights exclusively.

So I'd love to know how many people are interested in a online, tuesday night campaign.


Wednesday, April 2, 2008

Campaign on hold

From Derek:

Good afternoon, Curtis

 

There’s been some talk among the group regarding your proposal to run a Warforge game. I think we’re all very interested in the concept and I think we’re all starting to come up with interesting character concepts. However, I think the bigger question we need to address before we put any more time and effort into this game is whether or not now is the best time to start it?

 

The biggest hurdle we all see is your ability to play, in person, on a consistent basis. I understand that the drive from Orangeville to my place is an hour plus on a good day. And we know that you have responsibilities to Shopper’s Drug Mart and most importantly to Katy and Gus. We’re concerned that if you want to be the DM we need a firm commitment from you that you will be there in person more than 50% of the time. We’re thinking 3 out of 4 weeks. If you don’t think that his is realistic then perhaps we should put this idea on hold.

 

Before you introduced your Warforge campaign idea the rest of the group seemed very keen to go back to the game I was running before the Ravenloft module. I deliberately left a number of major plot points hanging and unresolved so that returning to the game would be seen as exciting and not just stop-gap while we wait for 4th edition. I know that you weren’t as involved in my game as the rest of the group and I imagine that this presents you with some reservation about us going back to it. I’m happy to work with you to either flesh out the character you played (Jackson the pirate, I believe), or we can introduce a brand new character. I’m hoping to run my game for about 4-6 months. Depending on what the party does, I can leave it as a cliff hanger or wrap it up at that time. But this should move us far enough ahead that 4th edition will be out and we’ve had enough time to review the new rules.

 

Jay has a large campaign (set in Eberron) that he’s itching to run. He has already said that he won’t begin the campaign until the 4th edition is out. And I assume he’ll need a little bit of time to create monsters and NPCs and get a good feeling for the new rules.

 

If we opt to play my game for a few months, and then move on to Jay’s campaign, it could be a year or more before we’re ready to start something brand new (like the Warforrge game). Keep in mind babies are on the way at the end of the summer so that will no doubt throw a wrench into everyone’s gaming plans.

 

So there you have it. Let me know what you think. I’ve copied Neil on this email. He and I have been discussing the above without involving the rest of the group too much. We wanted to get your impressions before we got everybody involved in the discussion. Let us know what you think.

 

Later bud. Have fun in Florida and wish my best to Katy and Gus.

 

Derek J Myers