Monday, April 21, 2008
Chuk
Saturday, April 19, 2008
Bash
Male Personality Warforged Fighter 1
Lawful Neutral
Representing Jay
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Total Hit Points: 15
Speed: 20 feet [adamantine]
Armor Class: 19 = 10 +1 [dexterity] +8 [adamantine plating]
- Touch AC: 11
Flat-footed: 18
| Initiative modifier: | +4 | = +1 [dexterity] +3 [warforged fighter option] |
| Fortitude save: | +5 | = 2 [base] +3 [constitution] |
| Reflex save: | +1 | = 0 [base] +1 [dexterity] |
| Will save: | -1 | = 0 [base] -1 [wisdom] |
| Attack (handheld): | +3 | = 1 [base] +2 [strength] |
| Attack (unarmed): | +3 | = 1 [base] +2 [strength] |
| Attack (missile): | +2 | = 1 [base] +1 [dexterity] |
| Grapple check: | +3 | = 1 [base] +2 [strength] |
| Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 66 lb. or less 67-133 lb. 134-200 lb. 200 lb. 400 lb. 1000 lb. |
Region of Origin: Mournland
| Languages: | Common Dwarven |
Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Feats:
| Adamantine Body |
Traits:
Action Points: 5 (this level)
| | Ability | Modifier | Modifier | | Modifier |
| Appraise | Int | 1 = | | ||
| Balance | Dex* | 1 = | | ||
| Bluff | Cha | -2 = | | ||
| Climb | Str* | 4 = | | +2 | |
| Concentration | Con | 3 = | | ||
| Craft_1 | Int | 5 = | | +4 | |
| Craft_2 | Int | 1 = | | ||
| Craft_3 | Int | 1 = | | ||
| Diplomacy | Cha | -2 = | | ||
| Disguise | Cha | -2 = | | ||
| Escape Artist | Dex* | 1 = | | ||
| Forgery | Int | 1 = | | ||
| Gather Information | Cha | -2 = | | ||
| Heal | Wis | -1 = | | ||
| Hide | Dex* | 1 = | | ||
| Intimidate | Cha | 2 = | | +4 | |
| Jump | Str* | -2 = | | +2 | -6 [speed 20] |
| Listen | Wis | -1 = | | ||
| Move Silently | Dex* | 1 = | | ||
| Perform_1 | Cha | -2 = | | ||
| Perform_2 | Cha | -2 = | | ||
| Perform_3 | Cha | -2 = | | ||
| Perform_4 | Cha | -2 = | | ||
| Perform_5 | Cha | -2 = | | ||
| Ride | Dex | 1 = | | ||
| Search | Int | 1 = | | ||
| Sense Motive | Wis | -1 = | | ||
| Spot | Wis | -1 = | | ||
| Survival | Wis | -1 = | | ||
| Swim | Str** | 2 = | | ||
| Use Rope | Dex | 1 = | |
* = check penalty for wearing armor
Warforged fighter racial substitution levels give d12 hit dice (included), plus intimidate as a class skill.
Warforged fighter racial substitution level 1 gives +3 on initiative (included) and +3 on saves vs fear. The cost is the normal fighter's first-level bonus feat.
Warforged
- +2 constitution, -2 wisdom, -2 charisma (already included)
- Composite plating makes armor unusable, 5% arcane spell failure
- Cannot heal damage naturally
- Does not eat, sleep, breathe
- 25% chance to avoid criticals and sneaks
- -1 to -9 hp, inert but not progressing to death
- Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion
- Slam for 1d4 bludgeoning
- Adamantine body gives -5 armor penalty on certain skill checks.
- Bonus Feats (already included)
| Class | HP rolled | ||
| Level 1: | Fighter | 12 |
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| 11 lb 3 lb 2 lb 2 lb 4 lb 5 lb 1 lb 1 lb _____ 29 lb | Weapons / Armor / Shield (from above) Arrows (quiver of 20) x1 Backpack Caltrops Flint and steel Grappling hook Rope (50', silk) x1 Sacks x1 Signal whistle Whetstone Total |
Wednesday, April 16, 2008
Tuesday April 22nd
Friday, April 11, 2008
Warforged Undead?
Here’s one for the Blog. If I didn’t know better I’d swear Curtis wrote this question himself. Found this in the D&D FAQ on the Wizards of the Coast website.
Can a warforged be animated as or transformed into an undead?
A warforged isn’t immune to necromancy effects, so it can be animated as or transformed into an undead, as long as the effect, template, or monster description doesn’t otherwise bar it. For example, only humanoids and monstrous humanoids can become vampire spawn (according to the vampire’s create spawn special attack), so a warforged couldn’t become a vampire spawn. Another example: The zombie template states that it “can be added to any corporeal creature… that has a skeletal system.” (MM 265) A warforged is certainly a corporeal creature, but it doesn’t seem like a warforged has a skeletal system, so it couldn’t be animated as a zombie.
Derek J Myers
Wednesday, April 9, 2008
Tuesday April 15th
Sunday, April 6, 2008
Online Campaign?
Wednesday, April 2, 2008
Campaign on hold
Good afternoon, Curtis
There’s been some talk among the group regarding your proposal to run a Warforge game. I think we’re all very interested in the concept and I think we’re all starting to come up with interesting character concepts. However, I think the bigger question we need to address before we put any more time and effort into this game is whether or not now is the best time to start it?
The biggest hurdle we all see is your ability to play, in person, on a consistent basis. I understand that the drive from Orangeville to my place is an hour plus on a good day. And we know that you have responsibilities to Shopper’s Drug Mart and most importantly to Katy and Gus. We’re concerned that if you want to be the DM we need a firm commitment from you that you will be there in person more than 50% of the time. We’re thinking 3 out of 4 weeks. If you don’t think that his is realistic then perhaps we should put this idea on hold.
Before you introduced your Warforge campaign idea the rest of the group seemed very keen to go back to the game I was running before the Ravenloft module. I deliberately left a number of major plot points hanging and unresolved so that returning to the game would be seen as exciting and not just stop-gap while we wait for 4th edition. I know that you weren’t as involved in my game as the rest of the group and I imagine that this presents you with some reservation about us going back to it. I’m happy to work with you to either flesh out the character you played (Jackson the pirate, I believe), or we can introduce a brand new character. I’m hoping to run my game for about 4-6 months. Depending on what the party does, I can leave it as a cliff hanger or wrap it up at that time. But this should move us far enough ahead that 4th edition will be out and we’ve had enough time to review the new rules.
Jay has a large campaign (set in Eberron) that he’s itching to run. He has already said that he won’t begin the campaign until the 4th edition is out. And I assume he’ll need a little bit of time to create monsters and NPCs and get a good feeling for the new rules.
If we opt to play my game for a few months, and then move on to Jay’s campaign, it could be a year or more before we’re ready to start something brand new (like the Warforrge game). Keep in mind babies are on the way at the end of the summer so that will no doubt throw a wrench into everyone’s gaming plans.
So there you have it. Let me know what you think. I’ve copied Neil on this email. He and I have been discussing the above without involving the rest of the group too much. We wanted to get your impressions before we got everybody involved in the discussion. Let us know what you think.
Later bud. Have fun in Florida and wish my best to Katy and Gus.
Derek J Myers

